The idea of ghost thieves is a creative twist to a popular
middle-grade topic. How is this possible? Well, Zenith is a poltergeist and can
move solid objects. Her three friends’ abilities range from speaking to humans,
a sensitivity to manipulate electricity, to seeing the world through other
faces. This group of ghosts is comparable to a team of superheroes as they learn to use their new talents together. A medium gives the characters the
idea to start thieving but they’re only stealing things that might help them
rejoin the living. That’s their main motivation throughout the plot as
friendship binds them together.
The necromancer named Slate is the antagonist as he’s trying
to find a way to control the ghosts. His goal is to amass power over the living
and dead, but a more common motive is revealed later on. Not surprisingly,
Slate’s reputation among ghosts is loathsome and it’s safe to say Zenith’s gang
has many potential allies. Slate is devious and malevolent so he can’t be
trusted, ever. He’s willing to do despicable things in order to get what he
wants which includes manipulating the spirits of the deceased. Readers will be
happy to discover karma wins out in the end.
The author develops some interesting slants about living,
death, and ghosts. We should enjoy every day of our lives since we never know
when it might come to an end. Ghosts seem to “live” in a limbo world as some of
them move on to somewhere else. It’s not treated as a religious philosophy but
more as being part of the life cycle. Ghosts can’t travel anywhere as they’re
anchored to the location where they died. However, this story allows them more
freedom than most books as the kids are able to travel to various places in and
around the town. They usually hang out in the rafters of the school auditorium but
they’re able to visit a medium, their homes, and the lab of the necromancer. The
kids feel bad that their presence makes humans nervous even though they can’t
be seen.
What didn’t work as well:
There’s not a lot of character development but that’s a
predictable sacrifice for a story that’s not overly long. Readers will learn a
little about Zenith but only surface-level information about her friends.
The Final Verdict:
The book emphasizes the importance of good friends as the
characters are determined to return to their living, breathing selves. They
synchronize their different talents as their tight bond continues even in
death. Overall, this is an amusing, adventurous tale that should appeal to
young readers. Give it a shot!
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