The story offers three characters with a complete range of
bravery or perhaps common sense. Mateo is the cautious one who never wants to
take a risk. He’s totally against visiting the community’s haunted house
amusement ride right before closing. Taylor’s on the other end of the spectrum
and makes reckless decisions, like leaving the safety of the amusement ride car
and getting everyone trapped in the haunted house. Zari fits right in the
middle and is afraid to speak out against either of her friends. In a way, her
inability to take a side only makes things worse.
The author establishes a creepy setting to set a
frightening, chilling mood. The haunted house used to be owned by a necromancer
named Hezekiah Crawly who liked to experiment with life and death. Readers
aren’t sure which scary sights are props for the ride and which ones are
artifacts left from Crawly’s actual collection. The kids discover mummies, a
werewolf, and a reptilian statue that look almost lifelike but they can’t
understand how the skeletons have maintained their poses and grips on weapons after
all these years. Most of the objects are found in a dark, dank basement but
they’re only the beginning of the spine-tingling discoveries.
The best part of the book is the non-stop action; it reminds
me a bit of a Scooby Doo adventure without Scooby Doo. Once the kids realize
they’re stuck in the Grimstone Manor, they’re constantly on the move trying to
find a way out. The house is full of secret rooms with hidden doors that
require investigation to find out how they open. The characters figure moving
up in the house is the best way to find an exit but the paths they find always
lead down. Of course, the real escapade begins once the creatures become
animated. The number and variety of monsters make it impossible to turn a
corner without finding one and the puzzle to solve is how to stop beasts that
should already be dead. The memory of Hezekiah Crawly is constantly looming in
the back of readers’ minds as his ghastly experiments must be behind all of this
mayhem. Will the necromancer himself return or is something more dreadful
waiting at the next turn?
What didn’t work as well:
The plot moves so swiftly that there isn’t much time to
fully develop the characters and story. The events are fairly predictable for
kids stuck in a haunted house so readers shouldn’t expect many surprises. The
solution to the problem becomes evident once its cause is discovered.
The Final Verdict:
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