This book finds a middle-grade boy discovering he has a
special ability. Kip learns there’s another kind of energy, like light, heat,
and microwaves, called Strange Energies. There’s actually more than one kind of
strange energy, and readers don’t know if Kip is more attuned to one type over
another. He’s recruited to attend Quicksmiths School of Strange Energy, where
he hopes to change his world. To give you an idea of the author’s creativity,
Kip arrives at the school via a wormhole. He’s given a Scrambleguard by the
head of security, and he talks to a Strange Supercomputer called GENI. The
Scrambleguard prevents Kip from revealing any of Quicksmith’s secrets and will
scramble his memories if he chooses to leave. Think of GENI like Siri or Alexa,
except GENI can be accessed anywhere and verbally interacts like a living
being. Mothlike drones follow each student and can change to guide them
wherever they need to go.
As with other books involving characters discovering new
abilities, Kip teams up with his roommate, who’s going through the same
experience. Kip can envision swirls and doodles that show connections to
Strange Energy, while time and clocks are Albert’s area of interest. Readers
and characters don’t know exactly what the swirls mean, but there’s a sense
that they have importance. Two first-year girls offer assistance, but they’re
not as close as Albert. Timmi is a shy, inventive genius, so readers won’t be
surprised when she produces handy creations. The traditional school bully in
this book is called Thag, but he’s a senior with more knowledge and abilities
than Kip. Most of Thag’s bullying is usually annoying, but one of his pranks
endangers Kip’s life.
The plot focuses on clues left by Eartha Quicksmith 400
years earlier. The riddles lead to the Ark of Ideas, but no one knows exactly
what that means. It’s assumed the Ark holds valuable knowledge that can help
mankind, and Kip hopes it can help his mother’s health. His sister disappeared
on the same day his mother was struck by lightning, and his mother’s brain was
seriously affected. Kip and Albert solve several clues before everyone else,
but they don’t share their findings with anyone else. They’re afraid Thag will
use the information to find the Ark first and claim it for his own fame and glory.
A twist is thrown in when Kip and Albert first spot a creepy face, they call it
Scarface, staring at them, and they know it has evil intentions. The riddles
and characters will keep readers guessing.
What didn’t work as well:
The conflict lacks tension, as the challenges to Kip and his
friends primarily come from Eartha’s clues, not a definable foe. Thag and
Scarface are complications, but they are consistent concerns. The plot’s
resolution defines a clear antagonist that will be an issue in the book’s
sequel.
The final verdict:
This book will appeal to readers who love adventures, mysteries,
and puzzle-solving. Kip is a likable hero, and his friends are loyal and offer
unique talents. I recommend you give this book a shot.

No comments:
Post a Comment
Comments unrelated to the books being described will be removed.