The author creates an innovative world that blends reality
and virtual reality. Eden finds herself inside The Escape, although she’s not
sure how she got there. She meets Ted, but there’s a significant difference
between these two characters. Ted wears a VR helmet to play the game, but Eden
does not. How is this possible? Readers will know The Escape is different for
Eden, because she slowly forgets details of her life outside the game. And she doesn’t
know how to escape back to reality. The narrative describes background music throughout the story, which contributes to the tension. The music gets louder and
faster as the story becomes more suspenseful, which should cause readers to feel
more anxiety.
The Escape is much like other adventure stories where the
characters follow clues to reach a destination or goal. The characters begin
with three riddles that they repeat throughout the story. They must find three
keys to unlock three different worlds, leading to the next set of puzzles. They
encounter several characters from the first book, although it’s not absolutely
necessary to know this. Eden and Tom encounter many obstacles and dangers, even
though Eden seems to be the only one experiencing physical harm. Tom gets an
additional life if his character “dies”, but Eden may not have that option. The
author leaves a couple of big surprises at the climax, so the plot continues a
bit further than readers might expect.
What didn’t work as well:
The book doesn’t take any time to develop the characters, so readers
can’t learn much about them beyond the game. Also, Eden is surprised when Ted repeatedly
uses his helmet to make their quest easier, and readers may want the challenges
to be more challenging. Ted isn’t a model teammate, and readers may be annoyed or
angry at his selfish attitude.
The final verdict:






