Eden and her grandfather Vulcan make an unusual pair of
relatives. It’s unanimously known that Vulcan is a grumpy, old coot who doesn’t
get along with anyone. He’s by far the greatest smith in the guild, maybe ever,
but he has no problem breaking the rules and doing things his own way. He
doesn’t show any warmth toward Eden when she shows up. Eden’s been in foster
care for years so she’s looking forward to living with family. She’s stubborn
like her grandfather but she’s also cunning like her mother was. She’s not
afraid to shake things up in the guild and that includes forcing her
grandfather to get up and take action to free himself from his imprisonment.
Subjects of prejudice and equal opportunities are parts of
the plot as the Guildhall is divided into Smiths and Joneses. Smiths are the
only people permitted to do smithing while those named Jones do everything
else. The Smiths are subdivided based on the types of metal they use and the
things they create. The Joneses cook, clean, work the elevator, and perform
other tasks but the Smiths won’t allow them to work with metal. This situation
creates an underlying problem since many of the Joneses dream of having a
chance to try smithing. They just want the freedom to choose. It turns out that
Eden’s presence in the Guildhall will certainly shake things up which will create
further conflicts due to a resistance to change.
As the synopsis says, Eden’s only hope of freeing her
grandfather is to complete five tasks inside the Guildhall. Unfortunately, several
of her ancestors have died trying and Vulcan lost half of his leg assisting his
father. He comes across as a gruff, unpleasant man but the trauma of this
experience has slowly taken a mental toll on him. A man named Pewtersmith is
behind Vulcan’s charges and it seems Pewtersmith’s have been behind all of the
past charges against Eden’s family. He’s also conspiring to find ways of
sabotaging her efforts to solve the impossible tasks. Eden’s eyepatch on the
book’s cover is the result of one of his dastardly deeds.
What didn’t work as well:
The story is set in the modern-day United States, near Tacoma, but
it’s really not necessary. Most of the plot takes place inside the Guildhall of
master metalworkers which is very different from any outside reality.
References to the real world to create connections aren’t needed, and for me,
they were more of a distraction.
The final verdict:
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