What worked:
Using dreams as the setting for a story opens up all kinds
of possibilities. The book’s exposition introduces an institute designed to
help people get rid of their nightmares. Somehow, two teenagers are implanted
into the patient’s dreams with materials and a mission to stop the bad
thoughts. Tristan and Esteban don’t join mentally, they physically enter the
dreams and are subject to whatever dangers they might encounter. On the
positive side, Tristan is able to leave his wheelchair while in the dream,
Esteban can walk through walls, but the boys face the real possibility that
they might fall victim to injury or death.
Tristan’s dad, Professor Angus, runs the clinic, but things
get mysterious from there. Esteban can’t remember anything about his past that
happened prior to three years ago, and Tristan’s dad clearly knows what
happened. Also, the patient at the clinic has the same amnesia, and Professor
Angus forbids the boys from meeting her while she’s awake. The questions
surrounding Professor Angus, the clinic, and Esteban’s past create an air of
uncertainty about the whole situation.
Clues about Esteban’s past are revealed on the final pages,
and the professor’s motivations are uncovered through the course of events. The
clinic’s ability to treat nightmares provides opportunities for future stories
that should also see Esteban and the professor using them to pursue their
needs. The author also uses the stories to share worries that can cause serious
emotional distress. Tristan and Esteban need to uncover the causes of various
nightmares, so the professor can help patients resolve their problems once
they’re awake. The stories might provide some comfort to readers with similar
problems.
What didn’t work as well:
A graphic novel has fewer words than other books, so there’s
less description of the characters and story. However, the lack of detail
allows readers to use their imaginations to fill in the gaps to create more personal
connections. The concept of the clinic, its purpose, and its dangers is
extraordinary and unique.
The Final Verdict:
Where dreams come alive. This graphic novel describes a
captivating story of frightful dreams, mysterious adventures, and underlying,
suspicious motivations. The quick pace will appeal to most young readers, and I
highly recommend you give it a shot.
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